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AI Insights · Timothy · July 2024

Top 5 3D Anime Games in Czech Republic in Q2 2024

Explore the performance of the top 5 3D anime games on a unified platform in the Czech Republic during Q2 2024, featuring trends in downloads, revenue, and active users.

Top 5 3D Anime Games in Czech Republic in Q2 2024

In Q2 2024, the top 5 3D anime games in the Czech Republic demonstrated varied performance metrics across downloads, revenue, and weekly active users. Here's a closer look at their performance, based on data from Sensor Tower.

AFK Journey from Farlight Games saw a fluctuating revenue trend, peaking at around $11K in mid-April and then gradually declining to about $3K by the end of June. Downloads also decreased significantly from nearly 5K in early April to just over 350 by the end of June. Weekly active users followed a similar downward trajectory, starting at approximately 8.6K and ending at around 4K.

Solo Leveling:Arise by Netmarble Corporation experienced a notable early surge in both revenue and downloads following its release in early May. Revenue peaked at about $7.9K in the second week of May before gradually declining to approximately $2K by the end of June. Downloads mirrored this trend, starting strong at around 6.8K and dropping to just over 300 by the end of the quarter. However, weekly active users showed a positive trend, increasing from roughly 6.6K to 8.5K.

Wuthering Waves from KURO GAMES saw a robust launch in late May with initial revenue of around $3.7K, peaking at about $5.9K in early June. Downloads started high at approximately 7.5K but dropped to around 650 by the end of June. Weekly active users also saw a decline from about 6.7K to 3.7K during the same period.

Genshin Impact by COGNOSPHERE PTE. LTD. maintained a steady performance with revenue peaking at around $12K in late April and fluctuating around $7K towards the end of June. Downloads remained relatively stable, averaging around 700 per week. Weekly active users showed a slight decline from approximately 13.4K to 11.5K over the quarter.

Hero Clash: Playtime Go from 9z Games(HK) exhibited a mixed performance. Revenue peaked at about $2.6K in late May but declined to just under $1K by the end of June. Downloads saw a sharp decline from around 1.5K in early April to just over 100 by the end of June. Weekly active users fluctuated, peaking at around 7.1K in mid-April and ending at approximately 4.1K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024